﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//只是提供几个参数，有Lua和C#通讯的代价，移动到Lua中
public class EffectDev : MonoBehaviour
{

	[Header("被击闪烁效果")]
	public Color hitFlashColor = Color.white;
	public int hitFlashCountMax = 2;
	public float hitFlashInterval = 0.1f;

	// [Header("被击闪烁效果")]
	//
}
